新闻中心
Tic-Tac-Toe:井字游戏(井字棋)
本文介绍了井字游戏变种方案,可通过设置xsize、ysize指定棋盘大小,winnum指定连珠数。用两个深度学习模型分别扮演玩家和电脑自动对弈,借QLearning记录每步,依胜负判定方案好坏。代码展示了模型训练等过程,包括迭代、下棋、胜负判定及模型更新等。
☞☞☞AI 智能聊天, 问答助手, AI 智能搜索, 免费无限量使用 DeepSeek R1 模型☜☜☜

Tic-Tac-Toe:井字游戏(井字棋)
是一种在3x3格子上进行的连珠游戏,和五子棋比较类似,由于棋盘一般不画边框,格线排成井字故得名。游戏需要的工具仅为纸和笔,然后由分别代表O和X的两个游戏者轮流在格子里留下标记(一般来说先手者为X)。由最先在任意一条直线上成功连接三个标记的一方获胜。
方案介绍
该方案为井字游戏的变种,可以通过设置xsize、ysize来指定棋盘大小,通过设置winnum来指定连珠数,每局结束的判定在VictoryRule.py文件中写明,QLearning.py文件是Q表格,用于记录电脑和玩家的每一步。
美图云修
商业级AI影像处理工具
50
查看详情
方案设置了两个深度学习模型扮演玩家和电脑,双方自动下棋,根据最后获胜方来判别方案的好坏
代码实现
In [1]import numpy as npimport paddlefrom Model import Modelfrom VictoryRule import Rulefrom QLearning import QLearningfrom visualdl import LogWriter
log_writer = LogWriter(logdir="./log")
Max_Epoch = 200 #最大迭代次数xsize = 3 #多少行ysize = 3 #多少列winnum = 3 #连珠数,多少个连珠则获胜learning_rate = 1e-3 #学习率decay_rate = 0.6 #每步衰减率player=1 #玩家是数字,非0,非负computer=2 #电脑的数字,非0,非负remain = [] #地图中剩余可下棋子位置rule = Rule(xsize,ysize,winnum) #规则Qchart = QLearning(xsize * ysize,decay_rate)#Q表格player_model = Model(xsize * ysize,xsize * ysize)
player_model.train()
computer_model = Model(xsize * ysize,xsize * ysize)
computer_model.train()
player_optimizer = paddle.optimizer.SGD(parameters=player_model.parameters(),
learning_rate=learning_rate)
computer_optimizer = paddle.optimizer.SGD(parameters=computer_model.parameters(),
learning_rate=learning_rate)def restart():
"重启环境"
Qchart.clear()
remain.clear()
rule.map = np.zeros(xsize * ysize,dtype=int) for i in range(xsize * ysize):
remain.append(i)def modelupdate(player_loss,computer_loss):
"模型更新"
log_writer.add_scalar(tag="player/loss", step=epoch, value=player_loss.numpy())
log_writer.add_scalar(tag="computer/loss", step=epoch, value=computer_loss.numpy()) # 梯度更新
player_loss.backward()
computer_loss.backward()
player_optimizer.step()
player_optimizer.clear_grad()
computer_optimizer.step()
computer_optimizer.clear_grad()
paddle.s*e(player_model.state_dict(),'player_model')
paddle.s*e(computer_model.state_dict(),'computer_model')
for i in range(xsize * ysize):
remain.append(i)for epoch in range(Max_Epoch): while True:
player_predict = player_model(paddle.to_tensor(rule.map, dtype='float32',stop_gradient=False))#玩家方预测
for pred in np.argsort(-player_predict.numpy()): if pred in remain:
remain.remove(pred) break
rule.map[pred] = player
Qchart.update(pred,'player') print('player down at {}'.format(pred))
overcode=rule.checkover(pred,player) if overcode == player: "获胜方为玩家"
player_loss = paddle.nn.functional.mse_loss(player_predict, paddle.to_tensor(Qchart.playerstep, dtype='float32', stop_gradient=False))
computer_loss = paddle.nn.functional.mse_loss(computer_predict, paddle.to_tensor(-1 * Qchart.computerstep, dtype='float32', stop_gradient=False))#损失计算中,失败方的label为每步的负数
print("Player Victory!") print(rule.map.reshape(xsize,ysize)) #print("epoch:{}\tplayer loss:{}\tcomputer loss:{}".format(epoch,player_loss.numpy()[0],computer_loss.numpy()[0]))
modelupdate(player_loss,computer_loss)
restart() break
elif overcode == 0:
player_loss = paddle.nn.functional.mse_loss(player_predict, paddle.to_tensor(Qchart.playerstep, dtype='float32', stop_gradient=False))
computer_loss = paddle.nn.functional.mse_loss(computer_predict, paddle.to_tensor(Qchart.computerstep, dtype='float32', stop_gradient=False)) print("Draw!") print(rule.map.reshape(xsize,ysize)) #print("epoch:{}\tplayer loss:{}\tcomputer loss:{}".format(epoch,player_loss.numpy()[0],computer_loss.numpy()[0]))
modelupdate(player_loss,computer_loss)
restart() break
computer_predict = computer_model(paddle.to_tensor(rule.map, dtype='float32',stop_gradient=False))#电脑方预测
for pred in np.argsort(-computer_predict.numpy()): if pred in remain:
remain.remove(pred) break
rule.map[pred] = computer
Qchart.update(pred,'computer') print('computer down at {}'.format(pred))
overcode=rule.checkover(pred, comput
er) if overcode == computer:
player_loss = paddle.nn.functional.mse_loss(player_predict, paddle.to_tensor(-1 * Qchart.playerstep, dtype='float32', stop_gradient=False))
computer_loss = paddle.nn.functional.mse_loss(computer_predict, paddle.to_tensor(Qchart.computerstep, dtype='float32', stop_gradient=False)) print("Computer Victory!") print(rule.map.reshape(xsize,ysize)) #print("epoch:{}\tplayer loss:{}\tcomputer loss:{}".format(epoch,player_loss.numpy()[0],computer_loss.numpy()[0]))
modelupdate(player_loss,computer_loss)
restart() break
elif overcode == 0:
player_loss = paddle.nn.functional.mse_loss(player_predict, paddle.to_tensor(Qchart.playerstep, dtype='float32', stop_gradient=False))
computer_loss = paddle.nn.functional.mse_loss(computer_predict, paddle.to_tensor(Qchart.computerstep, dtype='float32', stop_gradient=False)) print("Draw!") print(rule.map.reshape(xsize,ysize)) #print("epoch:{}\tplayer loss:{}\tcomputer loss:{}".format(epoch,player_loss.numpy()[0],computer_loss.numpy()[0]))
modelupdate(player_loss,computer_loss)
restart() break
输出格式
player down at 7computer down at 3player down at 1computer down at 8player down at 6computer down at 2player down at 0computer down at 5Computer Victory! [[1 1 2] [2 0 2] [1 1 2]]
以上就是Tic-Tac-Toe:井字游戏(井字棋)的详细内容,更多请关注其它相关文章!
# 工具
# 电脑
# 中文网
# 美图
# type
# writer
# red
# ai
# 东莞网站建设美丽图片
# 关键词排名优化a来赞61下拉
# 沈阳网站优化线上办理
# seo招什么专业
# 枣庄seo优化口碑哪家好
# 美食网页模板网站推广
# 吕梁信息化关键词排名
# 成都湖南网站优化推广
# 淮北公司网站建设
# 网站手机优化
# 迭代
# 重构
# 新进展
# 来袭
# 技嘉
# 首款
# 好用
# 多项
相关栏目:
【
行业资讯67740 】
【
技术百科0 】
【
网络运营39195 】
相关推荐:
市盈率中1stdv是什么意思
为什么要出折叠屏手机
液位传感器power是什么意思
红米手机怎么设置变成5G手机
电脑显示器上power是什么意思
市盈率3.2是什么意思
typescript如何做项目
路由器上的power按钮是什么意思
如何进入安卓命令行
市盈率是什么意思高好还是低好
市盈率ttm写的亏损是什么意思
手机全功能type-c接口是什么意思
vs如何输入命令行参数
43寸电视长宽多少厘米
阿里云盘的会员怎么用
羽毛球拍power9是什么意思
春运抢票最快几天能成功
怎么自学typescript
命令行如何运行c
linux如何安装yum命令
自己如何安装固态硬盘
面包车收音机power是什么意思
单片机加法程序怎么写
如何通过命令行聊天
考勤机power红灯是什么意思
光刻机是干什么用的
推特是什么软件国内可以使用吗
苹果16系统有哪些问题
vb中的datediff函数怎么用 VB中的DateDiff函数:详尽指南
固态硬盘 如何分区
苹果16有哪些不同
j*a怎么声明byte数组
typescript怎么写react
typescript是什么时候出来的
电脑显示屏上power是什么意思
linux如何使用db2命令
typescript怎么使用vue
制冰机power1灯亮是什么意思
焊机上power灯闪是什么意思
市盈率百分位roe是什么意思
广东春运几点抢票
苹果16都有哪些亮点
如何学习typescript
nfc近场通讯功能是什么意思
typescript和哪个语音很像
360n5锁屏壁纸怎么设置
5r是多少钱
如何更新typescript
J*a数组静态怎么打
如何把u盘改成固态硬盘


2025-07-24
浏览次数:次
返回列表
er) if overcode == computer:
player_loss = paddle.nn.functional.mse_loss(player_predict, paddle.to_tensor(-1 * Qchart.playerstep, dtype='float32', stop_gradient=False))
computer_loss = paddle.nn.functional.mse_loss(computer_predict, paddle.to_tensor(Qchart.computerstep, dtype='float32', stop_gradient=False)) print("Computer Victory!") print(rule.map.reshape(xsize,ysize)) #print("epoch:{}\tplayer loss:{}\tcomputer loss:{}".format(epoch,player_loss.numpy()[0],computer_loss.numpy()[0]))
modelupdate(player_loss,computer_loss)
restart() break
elif overcode == 0:
player_loss = paddle.nn.functional.mse_loss(player_predict, paddle.to_tensor(Qchart.playerstep, dtype='float32', stop_gradient=False))
computer_loss = paddle.nn.functional.mse_loss(computer_predict, paddle.to_tensor(Qchart.computerstep, dtype='float32', stop_gradient=False)) print("Draw!") print(rule.map.reshape(xsize,ysize)) #print("epoch:{}\tplayer loss:{}\tcomputer loss:{}".format(epoch,player_loss.numpy()[0],computer_loss.numpy()[0]))
modelupdate(player_loss,computer_loss)
restart() break